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QUOTED SOURCES
- Angus, Ian. Primal Scenes of Communication: Communication, Consumerism,
and Social Movements. Albany: State University of New York Press,
2000.
- Axelrod, Alan. Everything I Need to Know about Business I Learned
from Monopoly. Philadelphia: Running Press, 2002.
- Caillois, Roger. Man, Play and Games. Trans. Meyer Barash.
Urbana: University of Illinois Press, 1961.
- Dant, Tim. Material Culture in the Social World. Buckingham:
Open University Press, 1999.
- McLuhan, Marshall. Understanding Media: The Extensions of Man.
New York: Penguin Books, 1964.
- Orbanes, Philip. The Monopoly Companion: The Player's Guide: The
Game from A to Z, Winning Tips, Trivia. Holbrook, MA: Adams Media,
1999.
- Parlett, David. The Oxford History of Board Games. Oxford:
Oxford University Press, 1999.
- Monopoly: Property Trading Game from Parker Brothers. Pawtucket,
RI: Hasbro, 1999.
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REFERENCED SOURCES
- Barthes, Roland. Mythologies. Trans. Annette Lavers. New York:
Hill and Wang, 1972.
- Berne, Eric. Games People Play: The Psychology of Human Relationships.
New York: Grove Press, Inc., 1964.
- Goffman, Erving. The Presentation of Self in Everyday Life.
New York: Anchor Books, 1959.
- MONOPOLY. 2002. Hasbro. 13 Jan. 2003 <http://www.monopoly.com>.
- Wachtel, Paul L. The Poverty of Affluence: A Psychological Portrait
of the American Way of Life. New York: The Free Press, 1983.
- Willis, Paul, et al. Common Culture: Symbolic Work at Play in the
Everyday Cultures of the Young. Buckingham: Open University Press,
1990.
- Veldhius, Albert. Collecting Monopoly Games. 21 Aug. 2002.
13 Jan. 2003 <http://www.muurkrant.nl/monopoly/index.html>.
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